The reason I only buy 1 is so that I'll pick up spare ones on the way there without having to juggle potions. It costs 75cr but it'll help with micromanagement. Here is how I approach it: At Moorcroft Manor buy 1 poison vial. There is definitely strategy involved but it is really only to bumrush the king and use high dps and poison to kill him. and when they get to the final level all the preparation they did in previous level sis really for nothing because they get smashed. I've played in some groups where everyone is completely anal about what is happening (they don't do any of the arenas on the way there (what a waste of earnings potential), they'll only do the minimum necessary to open gates, etc. On a side note, I'm not sure who Kururugisuzak is here on NeoGAF but I got your Cold Iron Carver recipe.Ĭlick to expand.I think people overthink the Jelly King a lot. Worth noting that dodge-spammy types don't seem to dodge Alchemer shots. Fire seems more powerful but I hate the damn flammable slimes. I'm keeping a Calibur in my 3rd slot for general purpose, but I'm thinking of going with a frost or fire line Alchemer. I went with the shadow upgrade line with my Antigua (because the 5* is called Sentenza, I mean what choice did I really have) and I'm kind of undecided on what to pair it with gun-wise. Seems counter-intuitive for a weapon line that is harder to access than all of the other guns because of the jelly gems. I agree that it is dumb that they're most effective against the most dodge-happy enemies, though. Or if someone (aka Eeks) is freezing everything you can really rail on those types. You just have to get used to fighting them and unloading when they can't dodge (when they're attacking/casting/yelping etc). On the plus side, both upgrade lines pretty much maul gremins/wolvars. The entire Antigua line is piercing, too.
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